Quantum Conundrum

In any dimension, cupcakes are delicious.

In any dimension, cupcakes are delicious.

As my about page says, I try to stay impartial when it comes to being a fan of specific developers or production companies – I’m only a fan of good entertainment, and there have been far too many surprise hits and big-budget flops to always expect good or bad products from a single team.

That said, I am a gigantic fan of overgrown indie game developer Valve Software. Honestly, it’s hard not to be – just take a look at their track record. We have Half-Life, a pair of top-notch, industry-shattering action shooters whose third installment has a gigantic fan community despite never having been announced; Team Fortress 2, a huge simulated economy system that happens to have a comedic and fluid multiplayer FPS attached to it; Left 4 Dead, one of the few games that manages to balance horror and cooperative multiplayer; and, of course, Portal, a darkly comedic puzzle game that the notoriously caustic Yahtzee Croshaw has called “the earthly embodiment of Christ”.

Said second coming was masterminded by a team of former students, who were hired personally by Valve’s famously Santa-like CEO, Gabe Newell. The creative heart of this team was Kim Swift, a former advanced physics student who has an affinity for deconstructing the laws of time and space, which brings a palpable creative spark to the games she makes, as can be seen from both Portal and the subject of today’s review, Quantum Conundrum.

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