Black Mesa

It’s not Half-Life’s birthday – Blocky Scientist doesn’t get a candle.

It says a lot about video games as both an art form and a medium in general that Black Mesa, fan remake of landmark first-person shooter Half-Life, was even thought of, much less made. In Hollywood, remakes have never really been popular, even in the drought of intellectual property that has afflicted the film industry in the past decade – the logic usually being “How much could you change the original while still repeating it?” from an artistic standpoint, and “Why would people pay to see this when they could just get the original?” from the marketing side.

In video game territory, though, remakes are a near-necessity at this point. The trend of shunning backwards compatibility will continue into the next decade (I’m exclusively a PC gamer, in case you didn’t know), so remaking old video games for newer formats is the only way anyone without an obsolete system can play them – and since games more often than not sell themselves on looks, updating the game’s visuals is practically a necessity. I will try to focus solely on the changes to Black Mesa, rather than rehashing the original.

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