Dead Space 3

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2008’s Dead Space was a self-proclaimed love letter to the sci-fi horror genre, and was one of the last specimens of a dying breed: The AAA-developed horror title.

Jim Sterling of the Escapist has gone over this in more depth than I care to, but I’ll sum it up: Because horror games have a niche market, big distributors and developers are less willing to take a chance on them over products with a wider appeal. Thus, horror games are usually the province of smaller developers. This has led to some big successes for startup companies, like Amnesia: The Dark Descent, Slender: Source and Outlast. The drawback to this is we’ve lost the grand, theatrical style of horror games that we got until the beginning of the previous console generation; F.E.A.R., Resident Evil, Metro 2033…the list goes on.

Yes, major developers, we’ve all seen Aliens – we know that the logical progression for a horror franchise is to make it more action and character focused. The problem is that when you do that, it stops being a horror game and just becomes an action game with the lights turned off. All the franchises I mentioned above have neglected their horror roots in favor of becoming more generic shooters…except for Dead Space. The third and latest game in that franchise makes a decent attempt to stay a horror game, but commits a few unforgivable sins in the process.

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