Pacific Rim

Whatever I have to say to praise or criticize it, I have to admit that Guillermo del Toro’s Sino-American nerd-pleaser Pacific Rim is no Star Wars. Star Wars was just the biggest thing on the planet for months, whereas Pacific Rim never even cracked the #1 spot in the box-office rankings. [Yes, I’m still sour, whyever do you ask?]

And anyway, Star Wars’ gigantic success was due to a dozen unrepeatable factors, not the least of which was that there was jack-all else in theaters at the time – the #2 spot at the box office in 1977 went Smokey and the Bandit. A decent movie, I guess, and one which definitely had some cultural impact, but definitely not anything close to George Lucas’ genre-defying and genre-defining space opera.

But in many respects, Pacific Rim is cut from the same cloth as the third-most popular film of all time (numbers one and two should be obvious). Both are very personal and childlike pieces, almost autobiographical in their obvious inspiration from the writer-director’s childhood favorites from Japanese and American entertainment. They both have a simple and direct narrative arc, with a minimum of plot or character development, and an emphasis on relationships between the characters driving the action.

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Deus Ex: The Fall

A bit more of a conventional review today, folks…insofar as that term can be applied to several pages of discourse on a glorified expansion pack for a cult video game, prepared eleven months after anyone anywhere cared.

That said, let’s talk about that cult video game. Deus Ex, a 2000 RPG game, is the Gone With The Wind of video games. For ages it’s been frequently cited as one of the capital-letter Best Ever, and it features broad entertainment in perennial genres mixed with some seriously deep ruminations and excellent character development. For all that, though, it isn’t popular with modern audiences at all because of how mired it is in the bygone age when it was made.

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